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Managing gamification

Gamification consists of applying game dynamics to motivate users to actively participate in trainings. By incorporating elements such as competition, challenges and rewards, gamification makes the learning process more attractive and fun for students.



Administrators can set the start date for gamification and select the user profiles to which it will be applied. This setting allows gamification to be adapted to the specific needs of the company and the students.


Engagement: students feel more motivated to actively participate in trainings.

Information retention: gamification helps reinforce learning and information retention.

Collaboration: elements of competition and collaboration promote teamwork and cooperation between students.

Standard dynamics

Kubo by NDD gamification offers 13 pre-established dynamics. These rules are carefully designed to promote student participation and engagement in trainings.

Consult the documentation available for managing gamification:


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