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Managing gamification

Gamification consists of applying game dynamics to motivate students to actively participate in trainings. By incorporating elements such as competition, challenges and rewards, gamification makes the learning process more attractive and fun for students.

Overview

Setting

The gamification of Kubo allows the creation and management of specific and customizable campaigns, with the addition of phases for a more structured experience.

Each campaign can be divided into several phases, each with its own date range, rules and points.

The solution makes it possible to create campaigns with dynamics aimed at specific audiences, with personalized content and visuals according to the theme chosen by the company.

In addition, each campaign has a specific ranking, which reflects the performance of the participants.

Benefits
  • Engagement: students feel more motivated to actively participate in trainings.

  • Information retention: gamification helps reinforce learning and information retention.

  • Collaboration: elements of competition and collaboration promote teamwork and cooperation between students.


Consult the documentation available for managing gamification:

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