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Tracking gamification from the student's view

By configuring one of the gamification modalities, the student will have robust access to track their progress.

Start

In the Start tab, the student will find the following information:

Summary

Level

Reflects progress in trainings configured as mandatory, calculating an average level of completion:

  • if the student has not completed any mandatory training, their level will be 0 (minimum);

  • if the student completes all mandatory trainings, their level will be 3 (maximum).

By clicking on There are X pending mandatory trainings, the student is directed to the page of all mandatory trainings, making it easier to identify and complete them.

Accumulated score

Sum of the score for all the trainings already completed by the student.

This score includes active and completed gamifications and campaigns.

Campaign score

Sum of the score earned in active campaigns in which the student is participating.

Points from campaigns that have ended due to their closing date will only be included in the Accumulated score.

Ranking

The student's ranking in the .

The student's position in relation to all the other students in the learning environment who have already taken part in a gamified action, i.e. their ranking in the Accumulated score.

To view the position in the ranking of a specific campaign, the student must view the campaign details.

Achievements

Displays the badges of the last 5 campaign rules that the student has completed. Clicking on Access dashboard will display the badges of all the active and completed campaign rules that the student has completed.

Achievements in the General campaign indicate compliance with the rules of the gamification modality, while achievements in the campaign modality are identified by the name of the campaign.

By clicking on Access dashboard, the student will see all this information, as well as accessing the dashboard.

In order for the student to view this information, the Gamification section must be enabled, as instructed at Configure account.

Activities

In this section, it is possible to follow the complete history of students' achievements, in order of completion, allowing everyone to follow each other's progress, as well as enjoy the achievements.

By clicking on Access activities, the student will see the history of the last 30 days.

In order for the student to view this information, the Gamification section must be enabled, as instructed at Configure account.

Dashboard

Displays the number of trainings, tracks, microlearnings, webinars and podcasts completed, as well as the average score of all the knowledge evaluations carried out.

This data covers all trainings, regardless of whether they are linked to gamifications or campaigns.

In order for the student to view this information, the Student Dashboard section must be enabled, as instructed at Configure account.

Active campaigns

Displays the banner of all active campaigns. You can navigate between campaigns using the side arrows.

Clicking on a banner takes you to the campaign details.

Clicking on All campaigns takes you to the campaign cards in the Campaigns tab.

In order for the student to view this information, the Campaigns section must be enabled, as instructed at Configure account.

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Student view of the Start tab

Campaigns

In the Campaigns tab, the student will see the cards of all the campaigns, with options to filter between active and finished. Each card shows:

  • Campaign cover, title, description and closing date.

  • The student's percentage of progress in the campaign.

  • The student's position in the campaign ranking.

By clicking on See more information, the student will access a detailed view of the campaign, such as the start and end date, the participating students, their ranking, their score so far, the details of the awards and all the trainings and/or podcasts that are part of the campaign. The tabs opposite show:

Punctuation

All the campaign rules and the corresponding points.

By clicking on Detail, the student will see in detail the points earned for each rule:

  • 🔒: no requirements of the rule have been met.

  • 🔓: at least one requirement of the rule has been met. For example, there are 2 trainings set up for the same rule, and at least one has already been completed.

  • ✅: all the requirements of the rule have been met.

Ranking

The 10 best scores in the campaign so far, in descending order.

In the event of a tie, the ranking will follow the order of the tie-breaking criteria defined in the campaign register and presented to the student in the Tiebreaker tab.

Tiebreaker

It shows the tie-breaking criteria between the students defined in the campaign registration.

These criteria define the position in the ranking in the event of a tie.

In order for the student to view this information, the Campaigns section must be enabled, as instructed at Configure account.

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Student's view of the details of a campaign

Dashboard

By clicking on their profile picture and selecting Dashboard from the list, the student will see:

Summary

Level

Reflects progress in mandatory trainings, calculating an average level of completion:

  • if the student has not completed any mandatory training, their level will be 0 (minimum);

  • if the student completes all mandatory trainings, their level will be 3 (maximum).

By clicking on There are X pending mandatory trainings, the student is directed to the page of all mandatory trainings, making it easier to identify and complete them.

Ranking

The student's ranking in the Accumulated score.

Achievements

Displays the badges of all active and completed campaign rules that the student has already completed..

Achievements in the General campaign indicate compliance with the rules of the gamification modality, while achievements in the campaign modality are identified by the name of the campaign.

Accumulated score

The sum of the points earned in the gamification and campaign modalities.

This score includes active and completed gamifications and campaigns.

Campaign score

The sum of the points earned in active campaigns.

Points from campaigns that have ended due to their closing date are kept in the Accumulated score.

Dashboard

Displays the number of trainings, tracks, microlearnings, webinars and podcasts completed, as well as the average score of all the knowledge evaluations carried out.

This data covers all trainings, regardless of whether they are linked to gamifications or campaigns.

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Student view of the Dashboard menu

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